Factsheet

Developer:
Joe Richardson
Based in London, UK

Release date:
9th April 2020

Platforms:
PC/Mac/Linux
Android/iOS

Website:
JoeRichardson.games/theprocession

Regular Price:

PC/Mac/Linux
USD9.99
EUR8.99
GBP7.99
Android/iOS
USD3.99
EUR4.49
GBP3.99

Description

Pilfer from pirates, conspire with cardinals and perform miracles with an incompetent magician. The Procession to Calvary is a Pythonesque adventure game made from Renaissance paintings, and a spiritual successor to the critically acclaimed Four Last Things.

History

Features

  • Pointing and Clicking – A traditional point and click interface, with a 'verb coin' interaction menu and a simple inventory from which you can drag and drop your preciously hoarded items.
  • Renaissance Artwork – Paintings by Rembrandt, Botticelli, Michelangelo and many more are brought together into one consistent world, in a way that is also as sympathetic as possible to the original works.
  • Classical Music – a soundtrack selected to fit with the style of the artwork. Music from classical composers such as Vivaldi, Bach and George Frideric Handel will accompany you on your journey.
  • 4-5 hours of gameplay – This one doesn't require further clarification, but I feel compelled to stick with the format.
  • Standalone Story - The Procession to Calvary is set in the same world as Four Last Things, but it's story can be played independently.
  • Optional Murder – You will be equipped with a sword. This will become useful in a number of different situation, but you will be strongly discouraged from using it on people. Ignoring this advice - and murdering anyone who stands in your way – will serve as a useful method of skipping any puzzles you don't like. But be warned; your actions might come back to haunt you...
  • Nonsense – A style of humour reminiscent of the surreal, anarchic comedy of Monty Python. Lofty subject matter is treated with refreshing flippancy. Gags about butts are taken very seriously. But rest assured, while some of the jokes may be ridiculous, the puzzles make perfect sense! (or at least adhere to a consistent internal logic)
  • Moments of Surprising Profundity – Actually, no... Don't read too much into it.

Videos

Trailer YouTube


Images

download all screenshots & photos as .zip (40MB)
TPtC_ss03.png
TPtC_ss07.png
TPtC_ss13.png
TPtC_ss11.png
TPtC_ss06.png
TPtC_ss02.png
TPtC_ss10.png
TP2C_logo.png
TPtC_ss04.png
TPtC_title.png
TPtC_ss05.png

download logo files as .zip (162KB)

There are currently no logos or icons available for The Procession to Calvary. Check back later for more or contact us for specific requests!



About Joe Richardson

Boilerplate
Hello my name's Joe Richardson. I make small logic-driven worlds because the overwhelming chaotic disgusting beautiful unfathomable mess of the real world scares the shit out of me. I call my worlds games and you can play with them and you might have fun. Wouldn't that be nice?

More information
More information on Joe Richardson, our logo & relevant media are available here.


The Procession to Calvary Credits

Joe Richardson
Game Design, cutting and pasting, Writing, Marketing, Pizza


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks